Collision Data in UE5: Practical Tips for Managing Collision Settings & Queries | Unreal Fest 2023
Some small optimization tip
When you set a channel/object type to be IGNORE/OVERLAP/BLOCK this will change how the underlying physic system will register and by doing so, increase the amount of checks (and of course a lot of other stuff). If you set something to be IGNORED, you will save some performance (how much? I don’t know)