To edit the default new blueprint dialog class you can use the following in DefaultEditor.ini
:
[/Script/UnrealEd.UnrealEdOptions]
; Here we add TFCUserWidget class (UTFCUserWidget)
+NewAssetDefaultClasses=(ClassName="/Script/MyModule.TFCUserWidget", AssetClass="/Script/Engine.Blueprint")
more info here
To edit the new widget dialog you can edit FavoriteWidgetParentClasses
in the DefaultEditor.ini
or in the project settings
[/Script/UMGEditor.UMGEditorProjectSettings]
+FavoriteWidgetParentClasses=/Script/MyModule.TFCUserWidget