Inside Unreal Engine
General Scripting
- Flow Graph - Github - Video presentation
- Conversation (Yap) - Github
Level Design
- Voxel plugin - Very cool and promising voxel plugin. Has a free and paid version.
- Scythe - Promising level design editor but doesn’t have a free version (for now).
VFX
- FluidNinja LIVE - Very detailed and modular plugin to use advanced dynamic particle systems. It’s paid but on the Discord there is an access to a free student version.
Utilities
- BlueprintComponentReferencePlugin - Allows you to reference in editor UI a component inside the owning actor and get it at runtime.
- BlueprintTaskForge: Make tasks without C++
Editor Only Utilities
- Component Pointer Fixer - Helper to fix up broken C++ components added to blueprint classes.
- Dependency Analyser - Useful to check dependencies count and size in your project.
- Editor GB button simple UI button to unload unreferenced assets.
- MarkdownAsset allows you to embed multiple types of markdowns as a new asset type in editor.
- Message Log for Blueprints (Github repo): interactive Message Log for Blueprints
- EnhancedPalettePlugin: extends capabilities of Place Actors panel
ImGui
Since 5.6 SlateIM is a new slate plugin that acts like ImGui in Unreal, it is way more convenient than ImGui. See SlateIM
External
Blender
- Blender 2 UE addon - Interesting (and updated) fork of the official version of the addon. See docs.
- Game Rig Tools addon - The main difference with the above addon is that you can CREATE and setup a new skeleton based on the UE4/5 skeleton. This addon is compatible with the above one to. Here is a good video that talk about how it works and how to use it.
- Useful info at Blender for UE