Shortcuts

All the keys can be changed in the editor settings

Blueprint Editor Cheat Sheet

Global

  • Find & open any asset in a project (Ctrl + P)

Viewport

Camera movements

  • Go up (E)
  • Go down (Q)
  • Change camera speed (Scroll Wheel)
  • Move around focused object (Alt + mouse)

Edit selected object

  • Move (W)
  • Rotate (E)
  • Scale (R)
  • Pilot (Ctrl + Shift + P)

Faster Level Design

  • Open level (Ctrl + O)
  • Toggle Translucent selection (T)
  • Group & Ungroup (Ctrl +G/Shift + G) More details
  • Focus Move the editor camera pivot on the selected object (F)
  • Move selected object(s) without the 3 arrows: (X: Ctrl + Drag LMB), (Y: Ctrl + Drag RMB), (Z: Ctrl + Drag LMB+RMB)
  • Select all similar (Shift + E) More details
  • Current folder feature, any asset dropped in the level from the CB will be placed in this folder (Select folder in Outliner Make current folder) More details

Other

  • Content Browser Open the asset of the selected object (if any) in the latest actif content browser tab (Ctrl + B)
  • Edit Asset Open the selected asset (Ctrl + E)
  • Tab Navigation (Ctrl + Tab)
  • Show navigation surface (P)
  • Screen capture (F9)

Blueprint

  • Search Nodes, keywords, variables, ... (Ctrl + F)
  • Rename (F2)
  • Toggle breakpoint (F9)
  • Variable (Get) Place a GETTER of the dragged variable (Hold Ctrl while dragging)
  • Variable (Set) Place a SETTER of the dragged variable (Hold Alt while dragging)
  • Branch Place a Branch node (B)
  • Do Once Place a Do Once node (O)
  • Gate Place a Gate node (G)
  • Group Place a Group encapsulating the selected nodes (if none selected it will have a default size) (C)
  • Sequence Place a Sequence node (S)
  • For Each Loop Place a For Each Loop node (F)
  • Delay Place a Delay node (D)

Tricks

Console commands

At the top of this page there are interesting console commands Console commands & variables

Global

Show 3D Widget on Vector variable

meta=(MakeEditWidget) in C++

Control Asset Open Location

Edit AssetEditorOpenLocation in Editor Settings

Blueprint

All settings in Blueprint Editor Settings and Graph Editors in Editor Settings.

Object Type Auto Casting

See AutoCastObjectConnections in Editor Settings

Disable ghost nodes

See Spawn Default Blueprint Nodes in Editor Settings

Add new default Blueprint Categories

See Additional Blueprint Categories in Editor Settings.

Draw mid point arrows

See Draw midpoint arrows in Blueprints in Editor Settings

Jump to invalid nodes on compile error

See Jump to Node Errors in Editor Settings

Level Editor

Reset editor camera to before-PIE location & rotation

Disable bEnableViewportCameraToUpdateFromPIV in Editor settings

Keep Simulation Changes

Keep Simulation Changes

Enable Combined Translate/Rotate Widget

See Enable Combined Translate/Rotate Widget in Editor Settings

Enable Screen Rotate

See Enable Screen Rotate in Editor Settings

Camera Preview Settings

See Preview Selected Cameras and Camera Preview Size in Editor Settings.

Add more values for move/rotate/scale snapping See Grid Snapping -> Advanced in Editor Settings.

PIE

Give Mouse Control

See Game Gets Mouse Control in Editor Settings