Shortcuts

All the keys can be changed in the editor settings

Blueprint Editor Cheat Sheet

Global

  • Find & open any asset in a project (Ctrl + P)

Viewport

Camera movements

  • Go up (E)
  • Go down (Q)
  • Change camera speed (Scroll Wheel)
  • Move around focused object (Alt + mouse)

Edit selected object

  • Move (W)
  • Rotate (E)
  • Scale (R)
  • Pilot (Ctrl + Shift + P)

Faster Level Design

  • Open level (Ctrl + O)
  • Toggle Translucent selection (T)
  • Group & Ungroup (Ctrl +G/Shift + G) More details
  • Focus Move the editor camera pivot on the selected object (F)
  • Move selected object(s) without the 3 arrows: (X: Ctrl + Drag LMB), (Y: Ctrl + Drag RMB), (Z: Ctrl + Drag LMB+RMB)
  • Select all similar (Shift + E) More details
  • Current folder feature, any asset dropped in the level from the CB will be placed in this folder (Select folder in Outliner Make current folder) More details

Other

  • Content Browser Open the asset of the selected object (if any) in the latest actif content browser tab (Ctrl + B)
  • Tab Navigation (Ctrl + Tab)
  • Show navigation surface (P)
  • Screen capture (F9)

Blueprint

  • Search Nodes, keywords, variables, ... (Ctrl + F)
  • Rename (F2)
  • Toggle breakpoint (F9)
  • Variable (Get) Place a GETTER of the dragged variable (Hold Ctrl while dragging)
  • Variable (Set) Place a SETTER of the dragged variable (Hold Alt while dragging)
  • Branch Place a Branch node (B)
  • Do Once Place a Do Once node (O)
  • Gate Place a Gate node (G)
  • Group Place a Group encapsulating the selected nodes (if none selected it will have a default size) (C)
  • Sequence Place a Sequence node (S)
  • For Each Loop Place a For Each Loop node (F)
  • Delay Place a Delay node (D)

Tricks

Console commands

At the top of this page there are interesting console commands Console commands & variables

Miscs

Show 3D Widget on Vector variable

meta=(MakeEditWidget) in C++

Keep Simulation Changes

Keep Simulation Changes

Reset editor camera to before-PIE location & rotation

Disable bEnableViewportCameraToUpdateFromPIV in Editor settings

Control Asset Open Location

Edit AssetEditorOpenLocation in Editor Settings