Shortcuts
All the keys can be changed in the editor settings
Global
- Find & open any asset in a project (Ctrl + P)
Viewport
Camera movements
- Go up (E)
- Go down (Q)
- Change camera speed (Scroll Wheel)
- Move around focused object (Alt + mouse)
Edit selected object
- Move (W)
- Rotate (E)
- Scale (R)
- Pilot (Ctrl + Shift + P)
Faster Level Design
- Open level (Ctrl + O)
- Toggle Translucent selection (T)
- Group & Ungroup (Ctrl +G/Shift + G) More details
- Focus
Move the editor camera pivot on the selected object
(F) - Move selected object(s) without the 3 arrows: (X: Ctrl + Drag LMB), (Y: Ctrl + Drag RMB), (Z: Ctrl + Drag LMB+RMB)
- Select all similar (Shift + E) More details
- Current folder feature, any asset dropped in the level from the CB will be placed in this folder (Select folder in Outliner → Make current folder) More details
Other
- Content Browser
Open the asset of the selected object (if any) in the latest actif content browser tab
(Ctrl + B) - Tab Navigation (Ctrl + Tab)
- Show navigation surface (P)
- Screen capture (F9)
Blueprint
- Search
Nodes, keywords, variables, ...
(Ctrl + F) - Rename (F2)
- Toggle breakpoint (F9)
- Variable (Get)
Place a GETTER of the dragged variable
(Hold Ctrl while dragging) - Variable (Set)
Place a SETTER of the dragged variable
(Hold Alt while dragging) - Branch
Place a Branch node
(B) - Do Once
Place a Do Once node
(O) - Gate
Place a Gate node
(G) - Group
Place a Group encapsulating the selected nodes (if none selected it will have a default size)
(C) - Sequence
Place a Sequence node
(S) - For Each Loop
Place a For Each Loop node
(F) - Delay
Place a Delay node
(D)
Tricks
Console commands
At the top of this page there are interesting console commands Console commands & variables
Miscs
Show 3D Widget on Vector variable
meta=(MakeEditWidget)
in C++
Keep Simulation Changes
Reset editor camera to before-PIE location & rotation
Disable
bEnableViewportCameraToUpdateFromPIV
in Editor settings
Control Asset Open Location
Edit
AssetEditorOpenLocation
in Editor Settings