Shortcuts
All the keys can be changed in the editor settings
Global
- Find & open any asset in a project (Ctrl + P)
Viewport
Camera movements
- Go up (E)
- Go down (Q)
- Change camera speed (Scroll Wheel)
- Move around focused object (Alt + mouse)
Edit selected object
- Move (W)
- Rotate (E)
- Scale (R)
- Pilot (Ctrl + Shift + P)
Faster Level Design
- Open level (Ctrl + O)
- Toggle Translucent selection (T)
- Group & Ungroup (Ctrl +G/Shift + G) More details
- Focus
Move the editor camera pivot on the selected object
(F) - Move selected object(s) without the 3 arrows: (X: Ctrl + Drag LMB), (Y: Ctrl + Drag RMB), (Z: Ctrl + Drag LMB+RMB)
- Select all similar (Shift + E) More details
- Current folder feature, any asset dropped in the level from the CB will be placed in this folder (Select folder in Outliner → Make current folder) More details
Other
- Content Browser
Open the asset of the selected object (if any) in the latest actif content browser tab
(Ctrl + B) - Edit Asset
Open the selected asset
(Ctrl + E) - Tab Navigation (Ctrl + Tab)
- Show navigation surface (P)
- Screen capture (F9)
Blueprint
- Search
Nodes, keywords, variables, ...
(Ctrl + F) - Rename (F2)
- Toggle breakpoint (F9)
- Variable (Get)
Place a GETTER of the dragged variable
(Hold Ctrl while dragging) - Variable (Set)
Place a SETTER of the dragged variable
(Hold Alt while dragging) - Branch
Place a Branch node
(B) - Do Once
Place a Do Once node
(O) - Gate
Place a Gate node
(G) - Group
Place a Group encapsulating the selected nodes (if none selected it will have a default size)
(C) - Sequence
Place a Sequence node
(S) - For Each Loop
Place a For Each Loop node
(F) - Delay
Place a Delay node
(D)
Tricks
Console commands
At the top of this page there are interesting console commands Console commands & variables
Global
Show 3D Widget on Vector variable
meta=(MakeEditWidget)
in C++
Control Asset Open Location
Edit
AssetEditorOpenLocation
in Editor Settings
Blueprint
All settings in Blueprint Editor Settings
and Graph Editors
in Editor Settings.
Object Type Auto Casting
See
AutoCastObjectConnections
in Editor Settings
Disable ghost nodes
See
Spawn Default Blueprint Nodes
in Editor Settings
Add new default Blueprint Categories
See
Additional Blueprint Categories
in Editor Settings.
Draw mid point arrows
See
Draw midpoint arrows in Blueprints
in Editor Settings
Jump to invalid nodes on compile error
See
Jump to Node Errors
in Editor Settings
Level Editor
Reset editor camera to before-PIE location & rotation
Disable
bEnableViewportCameraToUpdateFromPIV
in Editor settings
Keep Simulation Changes
Enable Combined Translate/Rotate Widget
See
Enable Combined Translate/Rotate Widget
in Editor Settings
Enable Screen Rotate
See
Enable Screen Rotate
in Editor Settings
Camera Preview Settings
See
Preview Selected Cameras
andCamera Preview Size
in Editor Settings.
Add more values for move/rotate/scale snapping
See Grid Snapping -> Advanced
in Editor Settings.
PIE
Give Mouse Control
See
Game Gets Mouse Control
in Editor Settings