In-depth
Pathfinding
AAIController::FindPathForMoveRequest
callsUNavigationSystemV1::FindPathSync
Miscs
AI not playing animations
enable bUseAccelerationForPaths
on the CMC
AI braking
to change the AI braking you have on the Nav Component (can be CMC)
bUseFixedBrakingDistanceForPaths
FixedPathBrakingDistance
MoveTo
params
UAITask_MoveTo
params
bAllowPartialPath
: “allow using incomplete path going toward goal but not reaching it”bool bLockAILogic
: ~“stops BT’s (and probably ST’s) from running while the move is active”bUseContinuousGoalTracking
: if a goal actor is set and valid the AI will continuously try to go towards it. Can fail or be externally cancel.ProjectGoalOnNavigation
: “Try to move the goal to the navigation surface before requesting the move, fails if it can’t.” / “goal location will be projected on navigation data before use”RequireNavigableEndLocation
: “Set to No/Disable to allow pursuing the request even if no navigation surface is found at the goal location.” / “if set - require the end location to be linked to the navigation data”
Other info
bCanStrafe
: “keep focal point at move goal”