AI not playing animations

enable bUseAccelerationForPaths on the CMC

AI braking

to change the AI braking you have on the Nav Component (can be CMC)

  • bUseFixedBrakingDistanceForPaths
  • FixedPathBrakingDistance

AI controller and rotation

Using SetControlRotation on AIController wont do anything (if on the pawn you didn’t explicit ask for the possesed pawn to use the controller desired rotation), you must set the actor rotation on possesed pawn.