This page can be a few months late since I keep forgetting it. You can see all my UE plugins on my GitHub profile
Unreal Prefabs (Website)
The power of Child Actor Components and Unity Prefabs the Unreal way. Fab Link
Point Graph Pathfinding (Github Repo)
An abstract graph pathfinding plugin for UE5 using 3d points.
Common AI Behaviors (Github Repo)
A set of AI behaviors you can use together or separately in your UE5 project. You are free to implement your own behaviors based on the exposed API. This also include an API for a better perception system.
Common Interaction System (Github Repo)
UE5 plugin for common interactions between a source pawn and abstract objects.
Common Inventory System (Github Repo)
Basic implementation of an inventory system for UE5. Supporting default slots and a separate hotbar. Also adds a crafting system.
Common Health System (Github Repo)
A simple UE plugin that adds common features related to health systems.
Fishy World Space Widgets (Github Repo)
A simple UE5 plugin adding more optimized world space widgets.
Fishy Utils (Github Repo)
Holds a lot of utility functions. Most of them are in c++ namespaces, I will eventually make Blueprint Function Libraries for everything so BP users can use most of this plugin features.
Main features
- General Utility functions
- Runtime component add/remove
- Compact prints (bool, float, vector, rotator, GameplayTag)
- Debug
- Auto Console Commands
- Draw Debugs
- Modular logging macros (wrapper of dbgLOG)
- Physics
FindSkeletalOverlappingBodies- …
- UI
SetInputModeAndMouseVisibility- …
- Miscs
- Oriented Box
- Socket picker
- …
- …
Editor only features
- Level Design features
- SelectSameFolderLevel: In
Selectmenu, or with the shortcut (Shift+Alt+Sby default): Selects all other actors that are in the same root folder than the current selection.
- SelectSameFolderLevel: In
- Message Dialog Box
- …
Editor Level Selector (Github Repo Fork)
