Development
AI
- Game AI Basics
- Simple and Scalable Game AI Decision Making
- AI Arborist: Proper Cultivation and Care for Your Behavior Trees
- Improving AI Decision Modeling Through Utility Theory (GDC)
- Architecture Tricks: Managing Behaviors in Time, Space, and Depth (GDC)
- Building a Better Centaur: AI at Massive Scale (GDC)
- Improving AI Decision Modeling Through Utility Theory (GDC)
- Architecture Tricks: Managing Behaviors in Time, Space, and Depth (GDC)
- Building a Better Centaur: AI at Massive Scale (GDC)
Networking
- Overwatch Gameplay Architecture and Netcode - 💾
- I Shot You First: Networking the Gameplay of Halo: Reach - 💾
- Deterministic vs. Replicated AI: Building the Battlefield of For Honor