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Common types of channels:

  • A Control Channel is used to send information regarding state of a connection (whether or not the connection should close, etc.)
  • A Voice Channel may be used to send voice data between client and server.
  • A Unique Actor Channel will exist for every Actor replicated from the server to the client.

Actor Channel

A channel for exchanging actor and its subobject’s properties and RPCs.
A Actor Channel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs actually happens in FObjectReplicator now (see DataReplication.h).

There is an example of an Actor Channel bunch at the class declaration.

An actor channel has a FObjectReplicator called ActorReplicator. A FObjectReplicator “Represents an object that is currently being replicated or handling RPCs.”.