Resources
- UI Performance & Invalidation Debugging | Unreal Fest Chicago 2026
- Using Simple Generic Materials to Improve UI Performance | Unreal Fest 2024
- Optimizing User Interfaces
- Unreal Garden UI Performance
- The UI Widget Hitch
- The Text Hitch
- UI Invalidation
Miscs
- Slate Draw calls
- Slate Prepass
- Do not use widget sequencer animations for constant animations (use materials if possible)
- Check for widget tick prediction
- Enable Volatile flag for widget changing almost each tick