The UAssetEditorSubsystem
subsystem is very useful to get some data/events linked to assets.
Its initialized in UEditorEngine::InitializeObjectReferences
(called in FEngineLoop::Init
→ UUnrealEdEngine::Init
).
Latest update: Jun 10, 2025
The UAssetEditorSubsystem
subsystem is very useful to get some data/events linked to assets.
Its initialized in UEditorEngine::InitializeObjectReferences
(called in FEngineLoop::Init
→ UUnrealEdEngine::Init
).
Jun 12, 2025
Jun 11, 2025
Jun 11, 2025
Jun 10, 2025
Jun 10, 2025
Jun 10, 2025
Jun 10, 2025
Jun 10, 2025
Jun 10, 2025