Resources
- Networked Streamed levels
- _Resources (Level Design)
- ikrima notes
- See
UWorld,FStreamingLevelPrivateAccessorandFLevelUtils
Level Streaming Volume

Callstack on how world updates level streaming
UWorld::TickUWorld::InternalUpdateStreamingStateUWorld::ProcessLevelStreamingVolumes
here it will do a bunch of stuff I don’t fully understand for now
and at some point when a level is requested to be loaded/unloaded APlayerController::ClientUpdateLevelStreamingStatus will be called
When the streamed level state is set to LoadedVisible ULevelStreaming::UpdateStreamingState will call UWorld::AddToWorld