Resources

Comands and more

  • r.VisualizeOccludedPrimitives 1 and r.AllowOcclusionQueries
  • FreezeRendering, good to use with ToggleDebugCamera, allows you to see how culling works, with extra stuff like seeing the POV of different steps of rendering (press B)
  • ToggleDebugCamera
  • Foliage.Freeze: Pauses the current rendering state of occluded and visible painted foliage clusters in Level based on the camera view. (And Foliage.Unfreeze)
  • ProfileGPU panel, also named “GPU Visualizer”
  • r.Streaming.PoolSize XXX
  • r.VisualizeOccludedPrimitives and r.AllowOcclusionQueries