Miscs
If Simulate physics
is grayed out it means you are missing a proper collision or a physic asset.
Physics
Info
- You can some physics related code in
SkeletalMeshComponentPhysics.cpp
- You can find physics related animation code in
PhysAnim.cpp
.
How the animation updates the physics
Warning
The following process is done if the
KinematicBonesUpdateType
variable is set toSkipSimulatingBones
, even if no animations are played.
Inside USkeletalMeshComponent::PostAnimEvaluation
, after the animations were processed we call USkeletalMeshComponent::UpdateKinematicBonesToAnim
.
Then if bEnablePerPolyCollision
is false we will use FPhysicsCommand::ExecuteWrite
to update all the bodies of the SKM.
If not teleporting it will callFPhysScene_Chaos::SetKinematicTarget_AssumesLocked
otherwise it will use FPhysScene_Chaos::SetGlobalPose_AssumesLocked
.