UStateTreeSchema

Schema describing which inputs, evaluators, and tasks a StateTree can contain. Each StateTree asset saves the schema class name in asset data tags, which can be used to limit which StateTree assets can be selected per use case.

UPROPERTY(EditDefaultsOnly, Category = AI, meta=(RequiredAssetDataTags="Schema=StateTreeSchema_SupaDupa"))
UStateTree* StateTree;

UStateTreeComponentSchema

StateTree for Actors with StateTree component.

UStateTreeAIComponentSchema

Use it on the UStateTreeAIComponent, which is placed on a AIController.

UCameraDirectorStateTreeSchema

The schema of the StateTree for a StateTree camera director.