Resources
- Collision Data in UE5: Practical Tips for Managing Collision Settings & Queries | Unreal Fest 2023
- See Streaming Improvements for Dense Worlds in The Witcher 4 UE 5 Tech Demo | Unreal Fest Orlando 2025
- enable async chaos creation state (new in 5.6,
p.Chaos.EnableAsyncInitBody = true
) - Fast Geo (new in 5.6)
- enable async chaos creation state (new in 5.6,
Miscs
- Disable “Generate Hit” and “Generate Overlap” on primitive components if you don’t need it.
- Set the correct
Collision Enabled
value on your primitive components. - Set the correct ignore/overlap/block channels to gain simulation time.
- For example, if you have a trigger box that is only used with the player, ignore all object types except the player object type (by default this is
Pawn
).
- For example, if you have a trigger box that is only used with the player, ignore all object types except the player object type (by default this is