Resources

Miscs

  • Disable “Generate Hit” and “Generate Overlap” on primitive components if you don’t need it.
  • Set the correct Collision Enabled value on your primitive components.
  • Set the correct ignore/overlap/block channels to gain simulation time.
    • For example, if you have a trigger box that is only used with the player, ignore all object types except the player object type (by default this is Pawn).