For the HUD you can change the max allowed debug strings per actor, see GMaxDebugTextStringsPerActorCVar and r.DebugSafeZone.MaxDebugTextStringsPerActor.
Latest update: Mar 27, 2026
For the HUD you can change the max allowed debug strings per actor, see GMaxDebugTextStringsPerActorCVar and r.DebugSafeZone.MaxDebugTextStringsPerActor.
Apr 15, 2026
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Apr 06, 2026
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