Most capabilities structs seems to be not a derived struct from an interface or base struct. Check UE_DECLARE_MOVIESCENE_PLAYBACK_CAPABILITY_API macro usages for examples of declared types.

Types

IPlaybackCapability

Interface for playback capabilities that want to be notified of various operations.

FSequenceDirectorPlaybackCapability

Playback capability for sequences that have a director blueprint.

FMovieSceneEvaluationState

Provides runtime evaluation functions with the ability to look up state from the main game environment.