For the HUD you can change the max allowed debug strings per actor, see GMaxDebugTextStringsPerActorCVar and r.DebugSafeZone.MaxDebugTextStringsPerActor.
Latest update: May 18, 2026
For the HUD you can change the max allowed debug strings per actor, see GMaxDebugTextStringsPerActorCVar and r.DebugSafeZone.MaxDebugTextStringsPerActor.
Sep 18, 2026
Sep 18, 2026
Sep 18, 2026
Sep 12, 2026
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