For the HUD you can change the max allowed debug strings per actor, see GMaxDebugTextStringsPerActorCVar and r.DebugSafeZone.MaxDebugTextStringsPerActor.
Latest update: May 18, 2026
For the HUD you can change the max allowed debug strings per actor, see GMaxDebugTextStringsPerActorCVar and r.DebugSafeZone.MaxDebugTextStringsPerActor.
Aug 09, 2026
Aug 09, 2026
Aug 09, 2026
Aug 09, 2026
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